What is the MetaGrid?
This particular question popped up on Twitter: jemand eine Idee zu MainGrid und MetaGrid von @virtyou? haben es nicht vestanden. (@StartupScouts) [Someone has an idea to MainGrid and MetaGrid by @virtyou? We haven't understand that]
Beside all Marketing blabla, here’s the answer. The MetaGrid is an engine of Servers, DataBases, FileStorages UserDirectories (we call them Slots) and currently running Instances of the UGAIM/UGRM and Region servers.
The Idea behind it is just that: We have a bunch of Servers, and we want to run the Asset Servers and Sims on them, without getting stuck in configuring them by hand. So I created an abstraction layer and database model to describe what we have, Grids, Sims, SimOwners, ServerSlots and so on.
This engine creates the configuration files for all Regions, Opensim and UGRM instances.
And when we get a new server, or want to put a high load sim on a faster machine, or deploy a certain update, we just type it into the Web frontend, send a stop or restart command to the affected instances and everything behaves nicely.
So that is MetaGrid: A container for Opensim Grids. Btw, I usually don’t call it MetaGrid, my codename for this project is: SimPLE (Sim Persistance Layer Engine).








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